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The Spooky-Cute Brain-Teaser Functions as the Ideal Replacement to Frightening Flicks

Not all spooky season experience needs to frighten players. Starting with iconic favorites for example mystery-solving cartoons to delightful stories including Over the Garden Wall, plenty of spooky-season favorites are enjoyable without requiring increasing anxiety. Moreover, a increasing selection of eerie-charming titles with autumn atmosphere, but not the sleep-with-the-lights-on intensity of horror. Gloomy Eyes was released in recent months, and serves as an outstanding comfortable option to the deeply scary releases of this year.

The game image
Screenshot: ARTE France, Studio, 3DAR, Game Company

A Distinctive Collaborative Solo Journey

Known as a solo collaboration puzzle game, Gloomy Eyes pairs up a zombie boy called Gloomy and a human girl called Nena as they embark on an adventure to restore sunlight to their dark, dark realm. Their design resembles collectible figures combined with the characters from a Laika film. Their fair-toned and baggy-eyed appearance borrows heavily from the look of Tim Burton’s films, and the plot is a classic all-ages journey. The pair builds an strong connection over the course of the game’s multiple stages as Nena attempts to prove to her clerical relative that, look, possibly zombies aren’t half bad.

Innovative Problem-Solving Features

The “self-coop” description comes about from the game’s interactive problem-solving. When Gloomy and Nena meet, players alternate among the newfound friends to overcome obstacles and progress through the stages. Being a zombie, Gloomy cannot pass through the brightness of a light source, while Nena can be captured by loitering creatures without a beam is focused on them.

It's necessary for them to work in tandem — well, players control them together — to complete stages. Nena may move or momentarily deactivate lamps to create passages for Gloomy, while the intellectually curious youth will use his zombie strength to rearrange obstacles in the environment, opening up routes for Nena.

The game visual
Visual: Developers, ATLAS V, Design Group, Game Company

Engaging Level Design

The puzzles bring to mind a little of The Gardens Between, in the manner the stages are hovering, diorama-like constructions that the view rotates in coordination with your heroes. Gloomy Eyes’ environments are quite fun, guiding the companions around a carnival and through a spooky mansion, among other locales. There’s a “diorama view” option that allows you to zoom out and spin the areas, simultaneously to admire the visuals and hunt for routes that may not have been apparent.

Small Issues and General Gameplay

Here lies one of the only difficulties with Gloomy Eyes. Comparable to other releases with a fixed perspective, occasionally it's confusing where the characters may or may not travel. Gamers could require to simply collide with a few random objects to figure out which ones are interactive, as clues aren't consistently provided.

Nevertheless, those small challenges don't hinder of a spooky-cute fun adventure. Gloomy Eyes runs on the short side, with approximately a few sessions worth of brain-teasers. Later levels integrate subtle hidden movement and dynamic sequences with the problem-solving, as Gloomy Eyes progresses to a satisfying — and moderately surprising — ending.

Release and Summary

Players avoiding the terror of fear-inducing games ought to experience Gloomy Eyes. You can find it on Nintendo Switch, PS5, Windows PC, and Xbox, and is available at a reduced price for 25% off on online stores.

Gloomy Eyes is out now on multiple platforms and delivers a enjoyable alternative for fans seeking autumn enjoyment minus the terrifying moments.

The writer

Lisa Johnson

Elena Voss is a Berlin-based music journalist and curator with a passion for experimental and ambient genres.

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